hi got the mesh the actor I want from datasmith ,. but how do I save it as a BP so I can import it into another scene with all the hierarchy and naming saved? I tried “convert selection to blueprint class” and it flattened the hierarchy and renamed all my sub meshes.
Hi T4D !
To keep the hierarchy and transforms of your Datasmith scene file, just use the Datasmith Scene asset created when importing, no need to create a Blueprint.
See this part of the documentation : Datasmith Plugins Overview | Unreal Engine 5.1 Documentation
Cheers,
Antoine
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that Works thanks Antoine But is there a way to convert it to a blueprint?
so I can add blueprint code and sockets and do an FBX export with hierarchy and naming conventions?