how to save a Dataprep actor as an Actor to use in another scene/map ?

hi got the mesh the actor I want from datasmith ,. but how do I save it as a BP so I can import it into another scene with all the hierarchy and naming saved? I tried “convert selection to blueprint class” and it flattened the hierarchy and renamed all my sub meshes.

Hi T4D !

To keep the hierarchy and transforms of your Datasmith scene file, just use the Datasmith Scene asset created when importing, no need to create a Blueprint.

See this part of the documentation : Datasmith Plugins Overview | Unreal Engine 5.1 Documentation

Cheers,
Antoine

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that Works thanks Antoine :+1: But is there a way to convert it to a blueprint?

so I can add blueprint code and sockets and do an FBX export with hierarchy and naming conventions?