Hey Guys wasnt too sure where to lodge this one as there is no dedicated PCG forum that I could find. But I am having an issue where my mesh sampler is only sampling one mesh and not taking into account the different meshes when assigning it via a tag coming out like this
Is there a way to have it set up so it can sample each mesh under an actor tag through a custom node and looping it?
This is how I assign the points in my blueprint using a variable to switch out the mesh and the get actor data node to search via tags to get the position to copy the points to.
Any update? I’m trying to spawn a farm crop plot, with multiple different patches of crops. I want to sample multiple splines in my PCG BP actor, but don’t know how. Has anyone succeeded with using loops in PCG?