At the moment I have a workflow problem with Unreal. I am using blender to sculpt some terrain (not a 2d heightfield just a typical 3d mesh) and place objects like trees, rocks and in-game items about. I run “import into level” and everything shows up under a single prefab, great! However, I need to perform manual steps to get the imported prefab + contents to behave properly for my game. Some steps include setting up the collision mesh properties (just uses the mesh as the collider), marking as block dynamic and then adding components for special named objects like “PlayerStart” or “PickUp”. I’m looking to hook in hopefully via c++, or python, so that after I export my FBX file in blender my custom asset importer catches the event and I can then automatically rig up things as desired via code.
Using the existing terrain tools is not viable for my design goals; please keep in mind that if answering