How to run PIE with only one client playing sound

Hi there,

I need to be able to test spatialization of sound effects easily in a multiplayer game. What’s the easiest way to run 2 clients, but always have one of them be muted by default, so I’m only hearing the sound effects from one player’s perspective while testing?

If this isn’t currently possible, I think this would be an incredibly valuable feature for sound designers.

Hi Jiggly,

With the 4.8 feature of multiple audio devices, you can do exactly this.

To hear only audio from PIE window even when you switch to a different PIE window, use the console command:

“SoloAudio”

To clear the command type:

“ClearSoloAudio”