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How to run "Convert ... to Static Mesh" from BP?

Is it possible to run this function from a blueprint editor utility, on a specified Skeletal Mesh Actor?

It seem not possible to utilize it unless you write a C++ BlueprintCallable Function

https://docs.unrealengine.com/4.27/en-US/PythonAPI/class/EditorLevelLibrary.html?highlight=merge#unreal.EditorLevelLibrary.merge_static_mesh_actors

Here is another solution I found which only support StaticMeshActor

Is it possible to do the opposite? I realized a neat idea that I’d like to test. Basically I made house but I don’t like this grouping idea because if I want to re-use it, I have to duplicate the group over and over. I don’t even know how to move a group of meshes to another level either (can’t copy and paste or anything) so I think a actor blueprint sounds like the best choice. Plus, you could easily add intractable doors and the like easily.

Thoughts?