In short :
Happen on the server: On the ThirdPersonBP: Player dies - Spawn a new character - delay .2 sec - Posses - Cast to playercontroller -
(this should run a custom event on the client playercontroller) = Clear HUD -
then on thirdPersonBP: detach from Controller
long story :
So basically I would like to kill my player. My problem is that I don’t have access to the HUD after I spawn the new character. On the player controller, I create the main widget and store it in the variable ‘Main HUD’ which is own by player1, but when player1 dies and spawns as player 2 that character doesn’t own the ‘main HUD’ variable. Basically I think my best option would be to run a custom event on the client that clears the HUD and create the widget again. It works on a single player but the custom even will never run if the player is a client.