Are you saying that you want the box to move just along X, or just along Y, but not both at the same time? Like pushing a square block along a grid (seen in games like tomb raider/zelda etc).
@Shirk: This was probably your answer on how to constrain to the x and y axes but this is not the solution to my problem. Thanks anyhow, much appreciated
If you’re just dealing with a cube (or cube collision), you should be able to use the impact normal for this. Just reverse the impact normal, and then push the box in that direction (multiplied by whatever magnitude).
Screenshot of my little test below, seems to work ok (blockyblock is the name of the box blueprint i made to test)
Hey, thank you!!! This seems to work fine…! Although I can move some objects only in one or two directions (as opposed to four). Gotta do a bit of testing on that. Again, thank you!