how to rotate viewport 90 degrees exactly

hey i need to make sure that i am lined up with the world properly
i currently threw a room together and its all set to the 0s properly, i think

i keep getting delayed by majorly undocumented simple things though
so not entirely sure about that

but what i need to do FIRST is not touch anything on the mouse but make the camera spin 90 degrees
i might have to do it a couple times, it needs to be on the other side so i dont have to move everything to fit the viewport

once i move the camera like this then i can establish whether i have placed the room properly to continue

checked all the documentation over and over there’s nothing on it
not sure it can even be done - but see if that is the case…

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You can’t really rotate the viewport a certain amount, but you certainly can do it with a camera actor in the scene.

Just put one in the scene, right click on it and choose ‘pilot’. When you’ve got it in the right position, you can ‘eject’ and then rotate it exactly 90, and then pilot again:

Set Level Viewport Camera Info is the node you want. It can only be accessed in Editor Utility Widgets.

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ooooooh i was worried people here were going to ignore my questions like normal forums

the first guy almost did that but thats a good solution - the second guy - YES SIR
thank you sir.

big problem with throwing away the viewport in my mind - did not want to use a camera.

is this pasted in a specific blueprint?