I have Started to learn Unreal Engine, and am new to this Engine and overall new to Game Development,
My first learning is to create a simple Ufo flying game mode for my first project.(Template UFO UE4)
I want to firstly move my UFO forward and backwards, Which i achieved using Thrust example.
Then i managed to create a rotator stabilizer to prevent the Ufo turning balasticly insane.
But now am trying to implement the Rotating Pawn while turning,
An example is i want to learn something like this (Example is below)
Similar movement of the video.
I want to implement this Under 1 Input binded to A and D.
When pressing D it will turn right and Rotate the Ufo to -90
When pressing A it will turn Left and Rotate the Ufo to 90
Im trying to learn how to combine this together.
I created a base Blueprint i can turn 360 rotation but i cant figure out how to combine with rotation and turn together
And that it cannot go more then -90 , 90
Can anyone pin point me or can help me showing an example ?