So here is my current conundrum. A little bit of prefacing first. I have looked up multiple ways to do this so far but still haven’t found an answer that works for me. I will also note that the Character Movement side panel along with ‘air control’ are not present in this version of UE4(I think). Knowing how to get that might help solve this problem, yet it’s a side thing compared to the actual question.
Okay, here’s my blueprint that does work. How can I plug in the Character Movement > Is Falling node set into this so that it only happens while the character is falling? Bonus points if I can replace Event Tick with a button/keyboard press.
Here is another thing I’ve managed to find that isn’t visibly working for me unless I change the values to crazy amounts.
Again if I can find out how to plug in ‘Is Falling’ into this, then that’d be cool.
Let me explain essentially what I’m trying to do. I want to be able to rotate the character freely in the air, hopefully based off cardinal movement direction(to accommodate for things like gusts of wind turning the character in the air). I also need it to either stop rotating at a certain point or be able to rotate back based on going the other direction. To put it simply I’m trying to make a skydiving game.
Please let me know what your thoughts are and if you can help leave a comment!
I appreciate it