How to rotate the pivot (axis)?

In the current TM version you can move the pivot. This is very useful. But how to rotate the pivot to change the axes angle?

This would be very useful for imported objects that are not built up to the world axis, for example.

Hello ,

Thank you for posting your question in the community. The gizmo object always has Z up thus you will need to first rotate the object such that it has the right orientation then you can place the pivot point in the right location as desired. Let me know if you were looking for something else as I was not completely sure without an example of the object in question.

Here is the quick tips videos that might help:

https://www.youtube.com/watch?v=PXaYQpWLEUs

Kind regards,

Vincent B.