How to rotate the character's collision capsule in the blueprint?

Hey, i’m sort of new to UE4, and i just want to know how to rotate the character’s collision capsule.

Basically… i know how to rotate the character itself from it’s blueprint, but when i press play, the character is 90 degrees tilted (as i have already set it) but it’s collision capsule is on the ground, thus it looks like the gif below, instead of facing the wall, and falling towards it when i press play.

I want to rotate the character’s capsule from the blueprint so that it’s new gravity is converted to where it’s “Feet” area of the capsule is currently at.

Even if the gravity is not converted, i found a few videos and ways to help me with that, it would be great if there was at least a way to rotate the character’s capsule.