How to rotate the character

You could simulate the character’s hitbox and use the Add Angular Impulse in Degrees node. Or use the SetWorldRotation node.

You can look at this series of videos to get you started with blueprinting:

1 Like

I am currently working on a space game and I am trying to implement a jetpack for the player.
The player should be able to turn around all axes (W, S → Roll; Q, E → Pitch; A, D → Yaw).
I couldn´t figure it out how to implement this.

I figured it out. I can just use the add actor local rotation node.

1 Like