How to rotate the character along with the first-person camera . GASP


Realistic True First-Person Movement Template V1 | Fab

I made a first-person character in GASP (game animathion Sample), but when I turn quickly, I can see my own head, and only a second later does the character turn towards the camera. This only happens when I turn quickly. I made it so that the character rotates when I turn. If I rotate slowly, it looks smooth, but if I rotate quickly, I can see the character’s back before it turns. In some games, even when I turn quickly, the camera doesn’t go behind the character’s shoulder, and the animation plays at normal speed. The top screenshot is the correct version. How to make the character always turn behind the camera, but the in-place animations remain the same.
In jumps, the camera also spins, but the character doesn’t keep up, so you can see their back.

BLUEPRINTS

Game Animation Sample | Fab