I have a fully physically simulated Skeletal Mesh. I figured out how to move it, but I can’t figure out how to rotate it in a desired direction.
In the below video you can see the blueprint I have currently, and the terrible result.
First of all it doesn’t rotate all the way, and secondly it also moves along with rotating.
No other physical forces (other than gravity) are being applied to the Skeletal Mesh in the video.