Hi. I have an actor, and I want to rotate the capsule component, which is the root component, in the game.
When I do this (using set world rotation for the capsule) the whole mesh rotates with it. How can I stop the mesh from rotating, and rotate the capsule only?
I rotate the root bone counter to the rotation of the capsule to keep the feet from moving while I aim in a direction other than what the feet say is the forward direction.
My animation graphs calls the control rig with the root bone yaw (the counter rotation value) which is calculated in the Actor BP when the capsule is rotated.