Hi.
I want to rotate Actor Pivot because I want to move actor along not with world axis but with other Actor I placed and rotated.
Are there any solutions?
More clearly, I want to ROTATE the PIVOT so as to I can move an actor HEADING TO the direction of the surface(nearest from top of X-pivot axis arrow in this picture) of this cube.
In this picture, I can’t move this red cube along with the blue floor easily.(I can move by grabbing both arrows X and Y)
General solution for this is to apply the transform the the ‘pivot actor’.
You can do this by connecting actors together or using the actors as components in blueprints. But once they are attached to each other correctly, you can just apply the transforms to the actor you consider to be the pivot point.