How to Rotate Particle Effect without Camera Align?

Hi, I’m trying to use particle effect for my sword-trail effect.

We made a mesh data typed effect with animated texture and triggered it with anim event play particle effect.

And It looks like this particle effect is always align to some world coordination or camera-dependent direction.

I tried to change most of variables but no clue how to turn of this Auto Align Feature and let it just follow Character Rotation.

Hello MrHwang -

I would imagine that for a sword swipe effect you would want you particles to be velocity aligned (Required Module >> Screen Alignment >> PSA_Velocity). There also may be an issue of World versus Local Space Alignment. Could you post a screenshot or short video of how the effect is currently behaving that would help me diagnosis how to align the particle system.

Thank You

Eric Ketchum

I would also suggest you try the AnimTrails recently implemented in UE4. I use these on Fortnite for all of our melee attacks…

Looks like our documentation needs an update with this, I will contact the appropriate people.