How to rotate output of Box Mask 3D Node?

Thanks for this! I managed to create a way to rotate hit masks on projected UVs on Render Targets. The original sample code from the GDC talk draws spheres, I changed to draw rotated rectangles.

Blueprint (adapted from the ShaderBits GDC Pack below): Rotate Render Target project UV Box Hit Mask posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Resources used for those interested:

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