Thanks for this! I managed to create a way to rotate hit masks on projected UVs on Render Targets. The original sample code from the GDC talk draws spheres, I changed to draw rotated rectangles.
Blueprint (adapted from the ShaderBits GDC Pack below): Rotate Render Target project UV Box Hit Mask posted by anonymous | blueprintUE | PasteBin For Unreal Engine
Resources used for those interested:
- GitHub - sp0lsh/UEShaderBits-GDC-Pack: ShaderBits-GDC-Pack with fixes, Originaly created for GDC 2017 by Ryan Brucks shaderbits.com and posted on forum
- https://forums.unrealengine.com/t/realtime-simulation-and-volume-modelling-experiments-livestream-plugin-content/91202
- How to rotate output of Box Mask 3D Node?
