Im trying to make a physics based sled game, where you just slide down hills.
The Problem is: I want the sled to automatically face the direction it is going to after some time.
Right now it is just rotating around the Z-axis while sliding downhill. I tried so many things over the past week and eventually read every article about it, but none of those seemed to work for me.
Tried it with Physics-Constraints, Mass Offset, Set (World, Relative) Rotation etc. …
Which way would be the best for my approach, so i can later still steer it and after steering it will automatically lerp to face the forward direction again?
Im new to UE, trying to learn it. I hope you can teach me something.
Thanks.
It was just some little nodes/values that weren´t correct connected, but i guess that how it works. Either you get it 100% correct or it won´t work out.
In the end it´s so simple, but cost me a week to figure it out. Still learnt so much in this process and now i am extremely motivated to continue.