Yes my mini map is a widget blueprint, i can create an event called “OnMouseButtonDown” but that’s not what i need.
I don’t see any other ways to detect it the minimap.
I have created a new blueprint in third person character and it rotates my mini map but it does not lock the camera of my mini map in the up and down axis.
( “The InputAxis TurnRate” needs a check to lock the movement of that specific axis )
I can move it together with the third person camera and the minimap is in third person view if you know what i mean.
If you follow the video i have added in my first post and get the following blueprint setup you will know what i mean…
