How to rotate mesh around Z-axis of mesh?

Hello! I have a mesh and I want it to rotate around its Z axis, the problem is that when spawning, my mesh should be rotated by a certain number of degrees and when I apply rotation velocity to it, it rotates around the global Z axis, but I need the rotation to be around the local axis, is this possible? Thanks!


before applying init mesh orientation:

after applying:

Okay, it’s was pretty easy of course, all I had to do was use the “Update Mesh Orientation” node instead of “Add Rotation Velocity” and that’s it ^^
SOLVED!

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