I’m trying to create a simple point and click movement. I watched some tutorials and managed to build my blueprint based on what I’ve learned so far.
Now when I click somewhere the players rotation is just fixed towards the location point but doesn’t change along the path when walking around obstacles.
How can I achieve movement and rotation based upon the path finding system so the player actually looks into the direction he is moving to please?
I’m pretty new to UE so for now I may not understand all the underlaying technics but I’m trying my best to understand what’s going on.