How to rotate component past 90 degrees pitch

Hi there. I am working on a game and I cant see to get my component to rotate past 90 degrees pitch. When it hits the 90 degrees ark it just jitters. Any help would be greatly appreciated.

Thanks

Can you show the code?

It’s all in blueprints but it looks something like EventTick->AddRelativeRotation(0, 1.8, 0)

What you’ve written there looks ok, but actually seeing the setup would help…

Try it. I know it looks good but it doesn’t work for some reason. I’m working from a blank project.

Thanks

Ah, add relative, sorry, should be add local rotation:

image

localrot

Yep that works! Thank you so much!

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