How to rotate character upon key stroke

I am trying to get a flying plane character to work.
It already can move along all translational axis.
Now i also want the plane to rotate to a certain degree upon keystrokes.
How do i do that?

Add a keypress event to the BP and add a local rotation node. Set the rotation value to what you want…
Should be as simple as that… :slight_smile:

thank you . Though the rot is very sudden. Is there a way to smooth it out? Or some constant key fire function?

You could drive the rotation with a Timeline, there you can set curves and what-not :smiley:

THank you, that is working.
Maybe i should have mentioned that i am creating a spaceship. Which involves different physics and therefore requires a complete new control scheme.