I’m trying to create a Third Person Shooter where the character always rotates to face forward with the controller rotation. I’ve set the pawn controller rotation settings to “Use Controller Rotation Yaw” so the entire character rotates left and right with controller input, which is exactly what I want. That works fine. But in the animation graph I want the character to rotate look up and down with controller input. I’ve gotten it to rotate up and down perfectly initially based on my current settings shown below, but when I turn the character (yaw) via controller input the character will lean left/right on the spine_01 bone when I try to look up/down. So the up/down works, but only if I don’t rotate the yaw. Is there an easy way to fix this? I’m assuming it’s breaking because the yaw is being changed, so is there a way to ignore the yaw and rotate up/down in the anim BP and animation graph?