How to rotate capsule to make collision while swimming work

Im making a underwater horror game but I have a animation when moving that is parralel to ground and animation when not moving that is perpendicular to ground but I cant get the capsule to rotate so there are collision issues how do I rotate the capsule or have it face the way so it doesent break when im swimimng(also there is going to be multiplayer)

If you’re talking about character movement you can’t. There could be some hacky ways to add extra collision but the future seems to be in mover 2.0

For swimming/prone you scale down the capsule to a sphere. Then either uses traces or overlapping collision checks.

What is mover 2.0

Hey there @VytisBrr! Welcome to the community! Without either modifying the default Character class or swapping over to Mover, the best you could do (as described by others) would be to cut the capsule half height and handle your movement traces manually.

Mover is an (experimental) movement component poised to replace the default character movement component. It is robust and far more customizable, but it will take a bit more effort to set up appropriately.