Im making a underwater horror game but I have a animation when moving that is parralel to ground and animation when not moving that is perpendicular to ground but I cant get the capsule to rotate so there are collision issues how do I rotate the capsule or have it face the way so it doesent break when im swimimng(also there is going to be multiplayer)
If you’re talking about character movement you can’t. There could be some hacky ways to add extra collision but the future seems to be in mover 2.0