Hey Guys! In the third person template all of the characters movement is handled inside the MyCharacter Blueprint. So , I made a blank project and implemented all of the logic inside a Controller blueprint.
The problem I’m facing right now is that whenever I want to rotate my camera, I’ve to hold down the mouse button. Otherwise it won’t rotate.
Another thing that stops your mouse moving the character without clicking is the ‘set input mode’. If you have it set to Game and UI then you have to click to rotate around the character.
You need to set it to Game only.
A late answer I know, but it might help someone one day.