I imagine this is fairly simple, but Im completely new to this. I need to set up a blueprint to allow a pawn (in this case a space ship) to move in three dimensions. The problem is, I cant get the camera to work right. Either, the mesh of pawn will rotate up and down with the mouse, or the camera will, never both. Turning left and right works perfectly. I’ve included a screen shot of blue print for rotating the pawn I have now. I’ve tried a few other setups and nothing works. I assume that part of the problem might stem from using the 3rd person template but I really don’t know what to do otherwise.
Out of curiosity, on your last picture you have “Clic Droit” which when translated means “right click”. Where is that? I am currently on 4.9.2 and the only right click I can find does not return a Boolean value. (And thus cannot use it with the condition statement.