Hey!
I haven’t quite cracked the code on how to get the camera to rotate with the character’s head during a montage.
The character mesh is the parent of the camera, and the camera is attached to the head socket.
I would like for the camera to follow the head movement when the character is for example leaning forward and looking down.
The goal is to create true first person movement, and make the montages feel interactive too. Some forums have suggested to turn off “Use Controller Rotation” but that has not worked for me and I find more posts online trying to achieve the opposite (how to make the character mesh follow camera movement).
I found this article that can show you what I’m trying to achieve (the GIF where the character is falling and lands on the ground), but its c++ which is beyond my knowledge.
My animations are all self made, so there won’t be any camera headbobbing when moving with the character. I just want the camera to follow the rotation of the head during montages. So it would only be during a montage, not during freemode if that makes sense? Is that still achievable?
I don’t understand how most studios do this part in true first person games