How to rotate camera with character?

Right now I have a twin stick shooter where my mouse X controls him looking left and right, but I’d like to make it where the camera follows behind him, it stays in place though? Can I get help? It is attached to a spring arm behind him, but the thing is, the camera is directly above him, 90* up lookind straight down. It would be cool if the camera twisted on an axis so if always looked like the guy was facing forward in the game.

There’s a property in the character blueprint that controls this, I believe it was a toggle but it was a while ago that I did it. Maybe someone more experienced in blueprints can cite the exact one - but it essentially does what you’re describing in that the camera always faces the direction the character is looking.