How to rotate BoxMask3D - can move, can scale but not rotate!

Hi there!
I’m pretty new to Unreal and still learing a lot every day.
For a project I have designed a temple should “materialize” from bottom to top within a level sequence. I found a tutorial for a blueprint to create a object mask (cube). It works well so far: I can set the scale of the cube, I can set its position AND animate it…

BUT what I’m not able to do is to rotate it! I want that cube to have an initial angle but whatever I do it is placed 0/0/0 along world axes. When I enter degrees in the transform tab they are shown there, but nothing happens in the viewport.

I hope my first description is good enough. That is the tutorial I was following:

Thank you for your help!

After some endless hours of trial and error I think the reason of my problem is the BoxMask-3D node in the MF_CubeDissolve. I have found some solutions for rotating such a node but I wasn’t able to put it together the right way.

So, if someone could be so kind and help me to get this rotating it would be GREAT! Thank you so much!

Sorry for beeing not precise enough in my initial post:
The static mesh addressed in the BP (cube) itself can be moved/scaled/rotated in the viewport and animated in a level sequence BUT the dissolve-effect isn’t rotating with the cube. It scales with the cube, it moves with the cube BUT it does not rotate with the cube.

Is it possible to add this possibility to one of the componets (BP, MF or M)?

Thank you!