I’m looking for a way to rotate Box Sphere Bounds, I can see that’s DrawDebugBox is doing that correctly, but I need to get that struct after rotations for later use, and I don’t really want to draw anything. How to do that?
Hey @LegionPl00, to get the rotator after applying a rotation you just need to use the MakeRotator node with the updated values. In this example I’m rotating the actor 90 degrees in its Yaw rotation axis by passing the resulting rotator to the SetActorRotation node. I’m not sure if you can rotate the BoundingBox without rotating the underlying actor.
Hope this resolves your problem.