Let’s say I have a cube at rotation 0,0,0
and then let’s say I rotate that cube forward in the X direction. Afterwards, the cube will be at rotation 90,0,0
. If I try to rotate a cube forward in the Y direction first, its rotation then becomes 0,90,0
so if I then try to rotate it forward in the X direction, the new rotation will be 90,0,90
.
The problem is that if I try to rotate this cube in a blueprint then I couldn’t use rotators to make sure it always rotates in the same direction regardless of its starting rotation. I’ve also tried using “rotation from axis and angle” and that didn’t work either. Does anyone know how I can rotate an object in the same direction regardless of its starting rotation?