I would need the AI controller’s sight sense follow actor’s head rotation or variable value (instead of default body), but cant find away rotate it. AiPerception in controller also have parent socket but cant write into it. Is there way to do this?
You have to do it in C++. It’s explained here:
Thanks :), good to know if I switch to use C++ at some point. Ideal would be still to have it for blueprints too.