If you have opened this post, welcome
I thank you for your time and attention.
Im posting an intriguing question for me.
I know how to rotate a texture by 90 degrees with the custom rotator. (images in annex)
But i have no idea how to rotate by 90 degrees a texture with the “world aligned texture”.
Is there any valid way i can associate the custom rotator with the world aligned texture???
I have tried some combinations, but nothing worked so far.
In case you are wondering why i want to know this, its because i work in archviz, and sometimes i need to apply a texture in multiple separate objects, but i want it to have the same scale and rotation in all of them.
I cant lose lots of time configuring separate materials fo the “same” texture to appear with the right scale for diferent objects.
If i cant rotate a “world aligned texture” , i can use it properly.
I have a trick. I can pre-rotate the texture 90º in photoshop. Then import it to unreal. It does the trick. But its kind of way around, and i would like to do it on the UE4.
Any one knows how to do this? , or any work around, so i can apply a material do different objects, but still having the same UV tiling scale and rotation
in all of them.
Once again, thank you for your help.