I’m just a bit lost on how i can rotate a static mesh via blueprints, the mesh is a large circle, with 4 “doorways” cut into it, the idea being this mesh “rotates” around it’s pivot point to align these doorways with other circular meshes, any ideas? most of what i can find seems to be mainly related to just doors.
Align them, then rotate the “other part” 45 degree.
Add a trigger volume to the BP, add event on overlap, set actor rotation -45 degree. Or you can add a RotatingMovement Component to your BP, align it and let is rotate, then per a trigger activate or Deactivate (RotatingMovment).
Just an update, first thanks for the replies, but i managed to do this by making the mesh as an actor, and using a timeline, very flexible and works great.