How to rotate a static mesh around a custom axis

Hello,
I’m really new to UE4 and I’m trying to rotate a static a mesh around a custom axis which is not one of the world’s axes (X, Y, Z).
After spending a long time trying to import a local pivot from 3d Studio Max I found out that rotating around a custom axis would not be possible without scripting a blueprint.
But as I said I’m very little experienced in UE4 and I can’t find anything on how to set a custom axis or direction for my mesh to rotate around.
Hopefully someone could answer my question, thanks!!

Most likely what yoir lookong for is MakeRotatorFromAxes. Its allows you to specify the axes of rotation. Look at the other MakeRotator functions also. There are several which might fit your needs.

Thanks, I’m looking at MakeRotatorFromAxes. It seems to go near to what I want to achieve. Still, I can’t wrap my head around it yet. Why it doesn’t work if I set just one coordinate instead of 3 for each axis?
I’m attaching some pictures so I can explain myself better. I really appreciate the help.