I’m trying to rotate a point around another point but i’m failing miserably.
I’m using the “RotateVectorAroundAxis” function and it is doing something, but not what I want it to do.
What I observed is that it seems to be rotating the vector but around the X axis, and so from deg 1 to 360 it is drawing a circle in the Y:Z plan. The problem is that I want the vector to be rotating around the Z axis so that the circle is draw in the X:Y plan.
Anyone who knows a bit about this stuff please help me.