How to rotate a physics object until it is "looking" at a location

Hi @Eldaas, everything @Everynone says is pure gold. Here are a handful of other links that U may find useful:

How to calculate torque vector to rotate object in direction of certain rotation? - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)

and especially:

Add Torque to physics controlled player, to return roll to zero - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com)

The solutions would both need a bit of tweaking to apply to Ur specific use case, but it’s very achievable.