This question has been already asked and I have read other users with the same problem, but I still could not make it work in my case somehow.
What I need to do is simple to grab an object, rotate it with axis input, then release it with the new rotation.
My current state here:
This is exactly what i need:
Blueprints:
According what i understand, i cant manage to update the physic handle component to the object rotation.
Some help on this will be very welcome.
Thanks in advance.