How to rotate a debug plane using its coordinates property so it follow it parent rotation

I’m using the Draw Debug Plane node to debug Tiles position in a grid. My problem is that the plane is drawn using a location and a Struct of Coordinates(w,x,y,z). Which does not allow me to simply pass the parent actor rotator.

Is there a way to rotate that debug plane using the parent rotator? I imagine it will necessitate the usage of quaternion.

When the parent actor is not rotated
image

When it is

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Maybe just a mesh for the debug plane, that node is pretty unusable :slight_smile:

Thank you for the reply.
It’s what I have started using already so at least I get some confirmation that the node is not very friendly :wink:

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