I’m using the Draw Debug Plane node to debug Tiles position in a grid. My problem is that the plane is drawn using a location and a Struct of Coordinates(w,x,y,z). Which does not allow me to simply pass the parent actor rotator.
Is there a way to rotate that debug plane using the parent rotator? I imagine it will necessitate the usage of quaternion.
When the parent actor is not rotated
When it is