How to rotate a character over time to a thumbstick axis

I have a setup that is similar to a twin stick shooter. When I push the thumbstick in a direction, the character snaps instantly to face that direction. I want to set it so that when I push the thumbstick in a direction, the character will turn to match that direction, but does it at a specified speed.

Can anyone show me how to change my current blueprint in order to have that functionality?

Thanks in advance!

Hi man ,
you can use Rinterp , here an example,
This will rotate ““slowly”” my actor from his starting direction , to another direction i give him.

Just create a vector with the information from the stick , and then send the info to the Rinterp.

Worked perfectly thanks!

This is what my final blueprint looked like.

Cool :wink: remember to hit the "accept this answer button " :slight_smile: