Hello. I’ve created default pawn as ADefaultPawn, attached UCameraComponent to root component, created blueprint based on my pawn, but in my blueprint if any change to camera transform doesn’t affect it - camera always looks forward. Moreover, I tried to change position in C++ - it works, but rotation - not works.
Use camera Yaw, pitch, and roll controller nodes
You can also disable the camera component property “use Pawn control rotation” to be able to rotate the camera freely