How to rotate a camera in Blueprint?

Hello. I’ve created default pawn as ADefaultPawn, attached UCameraComponent to root component, created blueprint based on my pawn, but in my blueprint if any change to camera transform doesn’t affect it - camera always looks forward. Moreover, I tried to change position in C++ - it works, but rotation - not works.


Use camera Yaw, pitch, and roll controller nodes

You can also disable the camera component property “use Pawn control rotation” to be able to rotate the camera freely