How to rotate a camera around a pawn?

See the blueprint below.

Basically what I want to do is to make my camera fly around a pawn (for now: just vertically).

I have my camera switched correctly to the one inside a pawn, value that “Add Controller Pitch Input” receives is changing as I move the mouse, so my input is working fine, but the camera itself doesn’t want to move. I also tried “Add Pitch Input” instead of a controller one and it doesn’t seem to do anything either.

http://s13.postimg.org/4j29ek3gn/stuck.jpg

I also used parts of the flow from the FlyingTemplate - just to make sure that my pawn can move - and it does move just fine… so… I don’t know what I’m missing. Anything I should look for?

http://s10.postimg.org/g1zt4bind/stuck_2.jpg

Eventually I got my answer on a forum: Problem with adding camera rotation around a pawn