I am wanting to rotate a static mesh component within my player character blueprint by using visual scripting and I am wondering if there is any way to do this.
Below is my blueprint I am trying to set the component of my player character blueprint to. I want the currently selected turret ( Which is the component of the player character the player has selected ) to connect to the actor rotation and to the start of the find look at rotation.
What I want to happen from this is have the component rotate to the hit point of the cursor object.
I am still new to visual scripting in Unreal engine so sorry for any misunderstanding.