To create a moon that can rise and set like a sun I have create a blueprint with a MaterialBillboard Component that coontains the moon material. Now I want that billboard to move.
Here https://answers.unrealengine.com/questions/71954/making-a-moon.html# it says
“You could also create a billboard with a moon texture which would always face the camera, and rotate it around the origin.”
One way to do this without using a spline or having to calculate tangents is to make an actor class blueprint with the Billboard as a child of a dummy component (Arrow).
Set the Root to a Scene component > Add an Arrow component at 0,0,0. Then add the Billboard component and place it out from the Arrow however far you need to.