I have a 3rd Person character (the standard UE4 mannequin) that I have connected to a VR camera so that it can stand in one place and look around. I attached the camera to the head joint, but this means that while the head has 360 view functionality, the body just stays in one place. I would ideally like both the body to be able to follow the VR camera, as well as rotate around the Z axis, while maintaining locked functionality in the X and Y axis. If anyone has any idea how to do this, please help me!!