The navigation controls present on the docs allow for rotating the viewport camera’s “pitch”, as it navigates the Y axis, and “yaw”, as it navigates the X axis, but I found no way of rotating the viewport camera’s “roll”, for a diagonal view of objects. Any way to do it?
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You can set the roll of any camera using the first parameter of the rotation (see above screenshot). You can also access it in blueprints to change it during play.
If you’re talking about rolling only the editor view (not in-game with a camera), I know of no way to do it.
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This is such a needed “feature” for animation purposes… You can’t pretend have a next gen application without such must have.
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This is and easy to implement for sure