updated to 7.2 (b) as well, recently and it seems a bit smoother w/o some of the issues encountered before, even while using the 7.4 binary fbx export.
most recently about a week or so ago, had some good results by:
*** altho UE4 wants vehicles facing forward as X (+), it always rotated on import, so I just rotated & applied of course in Blender to X (-) , not sure yet if this is detrimental or not tho’
I just use blender units = UE4 units as w/ ‘None’ & ‘Degrees’ as normally set in blender, I just make the grid in ‘Display’ -> Lines = 40, Scale = 10 w/o many issues the ‘View’ seems to be able to compensate so far w/o clipping
*** export in 7.4 binary w/ selected objects checked (don’t think this even matters anymore, just keeps light & camera out which you can choose not to later) armature & mesh tabs both selected & faces selected under the smoothing - the rest I just left as is
this seemed to work w/o issues ‘although’ I haven’t had a to set up physics on wheels etc in UE4 ( I don’t think I changed anything on import into UE4 except to get the skeleton in(checking import skeleton)
- I have noticed the new import options implemented in UE4 in 6.1 build that looks very promising, but again I haven’t had time to fully check this out, but really looks useful.
(which includes Transform - Import Translation & Import Rotation options)
Not sure if anything in post will help, but want to let you know some of the things I tried and were mostly successful, in the attempt they might help. good luck on this, I think the community needs it.
(I did rotate a mesh while doing the UVs before, after unwrapping to -90 or 270 before export, but this I am not super sure about but did work on the occasion)